Domingo, may 01, 2016

Visual design principles for usable interfaces. Human Computer Interaction Handbook

A continuación despliego el primer capítulo del libro Human Computer Interaction Handbook. Desigm Issues, Solutions, and Application. Editado por Andrew Sears y Julie A. Jacko y publicado el 2 de marzo de 2009.


El capítulo que comparto lleva por título Visual design principles for usable interfaces. Everything Is Designed: Why We Should Think Before Doing. Escrito por Suzanne Watzman del Watzman Information Design y Margaret Re del UMBC.

Este primer capítulo es de lectura obligada para los diseñadores y desarrolladores de interfaces gráficas de usuarios. Es mi ánimo compartir y divulgar este valioso recurso con la finalidad de promover la reflexión sobre los principios básicos del diseño de interfaces gráficas de usuarios. Al mismo tiempo extiendo la invitación a adquirir la versión impresa de este maravilloso handbook.

Recomiendo revisar previamente el prefacio y las referencias de los editores.



We are pleased to offer access to a select set of chapters from the second edition of The Human–Computer Interaction Handbook.

Each of the four books in the set comprises select chapters that focus on specific issues including fundamentals that serve as the foundation for human–computer interactions, design issues, issues involved in designing solutions for diverse users, and the development process.

While human–computer interaction (HCI) may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. The resulting interdisciplinary research has produced important outcomes including an improved understanding of the relationship between people and technology as well as more effective processes for utilizing this knowledge in the design and development of solutions that can increase productivity, quality of life, and competitiveness.

HCI now has a home in every application, environment, and device, and is routinely used as a tool for inclusion. HCI is no longer just an area of specialization within more traditional academic disciplines, but has developed such that both undergraduate and graduate degrees are available that focus explicitly on the subject.

The HCI Handbook provides practitioners, researchers, students, and academicians with access to 67 chapters and nearly 2000 pages covering a vast array of issues that are important to the HCI community. Through four smaller books, readers can access select chapters from the Handbook. The first book, Human–Computer Interaction: Fundamentals, comprises 16 chapters that discuss fundamental issues about the technology involved in human–computer interactions as well as the users themselves. Examples include human information processing, motivation, emotion in HCI, sensor-based input solutions, and wearable computing. The second book, Human–Computer Interaction: Design Issues, also includes 16 chapters that address a variety of issues involved when designing the interactions between users and computing technologies. Example topics include adaptive interfaces, tangible interfaces, information visualization, designing for the web, and computer-supported cooperative work. The third book, Human–Computer Interaction: Designing for Diverse Users and Domains, includes eight chapters that address issues involved in designing solutions for diverse users including children, older adults, and individuals with physical, cognitive, visual, or hearing impairments. Five additional chapters discuss HCI in the context of specific domains including health care, games, and the aerospace industry. The final book, Human–Computer Interaction: The Development Process, includes fifteen chapters that address requirements specification, design and development, and testing and evaluation activities. Sample chapters address task analysis, contextual design, personas, scenario-based design, participatory design, and a variety of evaluation techniques including usability testing, inspection-based techniques, and survey design. Andrew Sears and Julie A. Jacko

March 2008


About the editors

Andrew Sears is a Professor of Information Systems and the Chair of the Information Systems Department at UMBC. He is also the director of UMBC’s Interactive Systems Research Center. Dr. Sears’ research explores issues related to human-centered computing with an emphasis on accessibility. His current projects focus on accessibility, broadly defined, including the needs of individuals with physical disabilities and older users of information technologies as well as mobile computing, speech recognition, and te difficulties information technology users experience as a result of the environment in which they are working or the tasks in which they are engaged. His research projects have been supported by numerous corporations (e.g., IBM Corporation, Intel Corporation, Microsoft Corporation, Motorola), foundations (e.g., the Verizon Foundation), and government agencies (e.g., NASA, the National Institute on Disability and Rehabilitation Research, the National Science Foundation, and the State of Maryland). Dr. Sears is the author or co-author of numerous research publications including journal articles, books, book chapters, and conference proceedings.

He is the Founding Co-Editor-in-Chief of the ACM Transactions on Accessible Computing, and serves on the editorial boards of the International, Journal of Human–Computer Studies, the International Journal of Human–Computer Interaction, the International Journal of Mobil Human–Computer Interaction, and Universal Access in the Information Society, and the advisory board of the upcoming Universal Access Handbook. He has served on a variety of conference committees including as Conference and Technical Program Co-Chair of the Association for Computing Machinery’s Conference on Human Factors in Computing Systems (CHI 2001), Conference Chair of the ACM Conference on Accessible Computing (Assets 2005), and Program Chair for Asset 2004. He is currently Vice Chair of the ACM Special Interest Group on Accessible Computing. He earned his BS in Computer Science from Rensselaer Polytechnic Institute and his Ph.D. in Computer Science with an emphasis on Human–Computer Interaction from the University of Maryland— College Park.

Julie A. Jacko is Director of the Institute for Health Informatics at the University of Minnesota as well as a Professor in the School of Public Health and the School of Nursing. She is the author or co-author of over 120 research publications including journal articles, books, book chapters, and conference proceedings. Dr. Jacko’s research activities focus on human–computer interaction, human aspects of computing, universal access to electronic information technologies, and health informatics. Her externally funded research has been supported by the Intel Corporation, Microsoft Corporation, the National Science Foundation, NASA, the Agency for Health Care Research and Quality (AHRQ), and the National Institute on Disability and Rehabilitation Research.

Dr. Jacko received a National Science Foundation CAREER Award for her research titled, “Universal Access to the Graphical User Interface: Design For The Partially Sighted,” and the National Science Foundation’s Presidential Early Career Award for Scientists and Engineers, which is the highest honor bestowed on young scientists and engineers by the US government. She is Editor-in- Chief of the International Journal of Human–Computer Interaction and she is Associate Editor for the International Journal of Human Computer Studies. In 2001 she served as Conference and

Technical Program Co-Chair for the ACM Conference on Human Factors in Computing Systems (CHI 2001). She also served as Program Chair for the Fifth ACM SIGCAPH Conference on Assistive Technologies (ASSETS 2002), and as General Conference Chair of ASSETS 2004. In 2006, Dr. Jacko was elected to serve a three-year term as President of SIGCHI. Dr. Jacko routinely provides expert consultancy for organizations and corporations on systems usability and accessibility, emphasizing human aspects of interactive systems design. She earned her Ph.D. in Industrial Engineering from Purdue University.


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